“This is a videogame, those are real peoples’ lives, we are not trying to make a statement with that.” #devquote #missingthepoint #semionautvia Twitter
SemioTweet #1265382157
I was recently reminded that I wrote this advice for GDC attendees and I realized that it’s a huge part of how I go about life:
Make eye contact with everyone. If they look back at you, smile. If they smile back say, “Hi.” If they say hi back, ask them how their conference [day/week/month/year] is going. The next thing you know, you’re in a conversation with an industry [interesting/insightful/intelligent/angry/crazy] pro [artist/geek/homeless person/middle-aged woman with a golden retriever *].
The trick, of course, is finding value in talking to people from different backgrounds and with different perspectives. If you’re not genuinely interested, the above advice won’t do you a lot of good.
* Crazy Middle-Aged Woman with a Gold Retriever appears to be a Portland archetype. I’ve met at least three in as many months.







Just remember folks; if you’re talking, you’re making a statement.
Just curious, what was the context of that statement?
It was a quote from a Valve developer in response to criticisms of L4D2.