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	<title>Comments on: August &#8217;07 Round Table &#8211; Updated 8/30</title>
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	<description>hoc ludite quasi carmen</description>
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		<title>By: Marcus Riedner</title>
		<link>http://corvus.zakelro.com/2007/08/august-07-round-table/#comment-75583</link>
		<dc:creator>Marcus Riedner</dc:creator>
		<pubDate>Wed, 29 Aug 2007 19:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2007/08/august-07-round-table/#comment-75583</guid>
		<description>Group hug everyone!

*cackles insanely*</description>
		<content:encoded><![CDATA[<p>Group hug everyone!</p>
<p>*cackles insanely*</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2007/08/august-07-round-table/#comment-74861</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 24 Aug 2007 14:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2007/08/august-07-round-table/#comment-74861</guid>
		<description>I was having a conversation with another RT participant yesterday and expressing how pleased I am with the consistently high quality of the submissions. Amusingly, I think nearly everyone who has participated on a regular basis has expressed a feeling of unworthiness at one point or another, myself included.

As far as praising you too greatly, I bet if we put that to a vote my perspective would win out. &lt;em&gt;*kniw*&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I was having a conversation with another RT participant yesterday and expressing how pleased I am with the consistently high quality of the submissions. Amusingly, I think nearly everyone who has participated on a regular basis has expressed a feeling of unworthiness at one point or another, myself included.</p>
<p>As far as praising you too greatly, I bet if we put that to a vote my perspective would win out. <em>*kniw*</em></p>
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		<title>By: Chris</title>
		<link>http://corvus.zakelro.com/2007/08/august-07-round-table/#comment-74860</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 24 Aug 2007 14:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2007/08/august-07-round-table/#comment-74860</guid>
		<description>You praise me too greatly, sir. The round table is not a competition, and if it were I sincerely doubt I would win it. ;) Best wishes!</description>
		<content:encoded><![CDATA[<p>You praise me too greatly, sir. The round table is not a competition, and if it were I sincerely doubt I would win it. <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Best wishes!</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2007/08/august-07-round-table/#comment-74373</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 20 Aug 2007 19:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2007/08/august-07-round-table/#comment-74373</guid>
		<description>Not that you can&#039;t write about whatever you want, of course. Much like most of our entrants usually do! As long as it&#039;s current, strongly tangential and thought provoking, I&#039;m up for including your post.</description>
		<content:encoded><![CDATA[<p>Not that you can&#8217;t write about whatever you want, of course. Much like most of our entrants usually do! As long as it&#8217;s current, strongly tangential and thought provoking, I&#8217;m up for including your post.</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2007/08/august-07-round-table/#comment-74323</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 20 Aug 2007 12:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2007/08/august-07-round-table/#comment-74323</guid>
		<description>I guess I should clarify that this is not really meant to be a discussion about the terms &quot;casual&quot; and &quot;hardcore&quot;. I meant it to be a design challenge. One in which we explore games and gameplay which appeal to a broad spectrum of player, from the occasional player who may not have the attention span to follow a lengthy plot to the regular player who craves the long term challenge of a 40+ hour campaign.

For example: &lt;em&gt;LEGO Star Wars: The Original Trilogy&lt;/em&gt; and &lt;em&gt;LotRO&lt;/em&gt;&#039;s Monster Play would be excellent games to deconstruct from this perspective. From what I&#039;ve played of &lt;em&gt;Rune Factory&lt;/em&gt; so far, it might qualify as well. Plus, I&#039;m sure we can come up with a lot of fun gameplay ideas of our own to explore.</description>
		<content:encoded><![CDATA[<p>I guess I should clarify that this is not really meant to be a discussion about the terms &#8220;casual&#8221; and &#8220;hardcore&#8221;. I meant it to be a design challenge. One in which we explore games and gameplay which appeal to a broad spectrum of player, from the occasional player who may not have the attention span to follow a lengthy plot to the regular player who craves the long term challenge of a 40+ hour campaign.</p>
<p>For example: <em>LEGO Star Wars: The Original Trilogy</em> and <em>LotRO</em>&#8216;s Monster Play would be excellent games to deconstruct from this perspective. From what I&#8217;ve played of <em>Rune Factory</em> so far, it might qualify as well. Plus, I&#8217;m sure we can come up with a lot of fun gameplay ideas of our own to explore.</p>
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