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	<title>Comments on: Renown Deck as a Storytelling Tool</title>
	<atom:link href="http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/feed/" rel="self" type="application/rss+xml" />
	<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/</link>
	<description>hoc ludite quasi carmen</description>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/#comment-80008</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sun, 30 Mar 2008 14:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2008/03/renown-deck-as-a-storytelling-tool/#comment-80008</guid>
		<description>@max I have indeed. My all time favorites are the VALIS Trilogy, however.</description>
		<content:encoded><![CDATA[<p>@max I have indeed. My all time favorites are the VALIS Trilogy, however.</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/#comment-80003</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sat, 29 Mar 2008 15:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2008/03/renown-deck-as-a-storytelling-tool/#comment-80003</guid>
		<description>Hm. I think you just inspired a post for next week, Michael. There are a few card games that encourage a storytelling approach. One I&#039;ve played, several I&#039;ve heard of. Perhaps we can explore creating story based card games using a standard deck of cards as well.

Hey, perhaps next week will carry a House of Cards theme!

&lt;em&gt;Edit:&lt;/em&gt; I should clarify that I by-and-large loathe collectible card games. When it first came out I played &lt;em&gt;Magic&lt;/em&gt; a handful of times and considered it the antithesis of the storytelling direction most RPGs were going in at the time. The Pirates series of constructible card games interests me a bit, but I haven&#039;t played. I don&#039;t have the money to invest in CCGs and generally work to minimize by obsessive collector tendencies, not give them free reign.</description>
		<content:encoded><![CDATA[<p>Hm. I think you just inspired a post for next week, Michael. There are a few card games that encourage a storytelling approach. One I&#8217;ve played, several I&#8217;ve heard of. Perhaps we can explore creating story based card games using a standard deck of cards as well.</p>
<p>Hey, perhaps next week will carry a House of Cards theme!</p>
<p><em>Edit:</em> I should clarify that I by-and-large loathe collectible card games. When it first came out I played <em>Magic</em> a handful of times and considered it the antithesis of the storytelling direction most RPGs were going in at the time. The Pirates series of constructible card games interests me a bit, but I haven&#8217;t played. I don&#8217;t have the money to invest in CCGs and generally work to minimize by obsessive collector tendencies, not give them free reign.</p>
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		<title>By: Michael</title>
		<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/#comment-80001</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 29 Mar 2008 13:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2008/03/renown-deck-as-a-storytelling-tool/#comment-80001</guid>
		<description>I confess that I&#039;ve never played a storytelling or RPG-style card game before, though I&#039;ve watched others play and found it interesting. Can you recommend a card game that might be suitable for an experienced gamer like me to try?</description>
		<content:encoded><![CDATA[<p>I confess that I&#8217;ve never played a storytelling or RPG-style card game before, though I&#8217;ve watched others play and found it interesting. Can you recommend a card game that might be suitable for an experienced gamer like me to try?</p>
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		<title>By: Kimari</title>
		<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/#comment-79991</link>
		<dc:creator>Kimari</dc:creator>
		<pubDate>Fri, 28 Mar 2008 22:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2008/03/renown-deck-as-a-storytelling-tool/#comment-79991</guid>
		<description>That would add a gameplay mysticism to a roleplaying campaing. Making the players visit an oracle would be really interesting (interpreting the cards and then telling them without many details what&#039;s their inmediate future).

My brain is tickling with the possibilities already.</description>
		<content:encoded><![CDATA[<p>That would add a gameplay mysticism to a roleplaying campaing. Making the players visit an oracle would be really interesting (interpreting the cards and then telling them without many details what&#8217;s their inmediate future).</p>
<p>My brain is tickling with the possibilities already.</p>
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		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/03/renown-deck-as-a-storytelling-tool/#comment-79987</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Fri, 28 Mar 2008 21:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/2008/03/renown-deck-as-a-storytelling-tool/#comment-79987</guid>
		<description>I&#039;ve always been intrigued with the story-telling capabilities of so-called fortune telling mechanics.  Have you read PKD&#039;s *Man in the High Castle*?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been intrigued with the story-telling capabilities of so-called fortune telling mechanics.  Have you read PKD&#8217;s *Man in the High Castle*?</p>
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