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	<title>Comments on: Themes of Isolation</title>
	<atom:link href="http://corvus.zakelro.com/2008/04/themes-of-isolation/feed/" rel="self" type="application/rss+xml" />
	<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/</link>
	<description>hoc ludite quasi carmen</description>
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		<title>By: patrick</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80277</link>
		<dc:creator>patrick</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80277</guid>
		<description>just saw Lars and the Real Girl, pretty good flick, Gosling did a great job playing out his character&#039;s psychological transition from totally dysfunctional to somewhat functional</description>
		<content:encoded><![CDATA[<p>just saw Lars and the Real Girl, pretty good flick, Gosling did a great job playing out his character&#8217;s psychological transition from totally dysfunctional to somewhat functional</p>
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		<title>By: Chris</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80223</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80223</guid>
		<description>Bestill my heart!

I&#039;ve begun work on an IF game (incidentally my first haphazard exploration into that medium) that deals primarily with social and emotional isolation through the physical body of the protagonist. The story elements of the first chapter are all written, and I&#039;m familiarizing myself with Inform 7 and TADS 3 at the moment.

I suppose I shouldn&#039;t make any hasty promises since I don&#039;t even have a working prototype yet, but so far the story I&#039;ve crafted is an attempt at working thematically. I&#039;m sure that my final product will be nothing compared to games like Vespers, but this is my first attempt at integrating my writing-about-games with writing-for-games.
:)

Cheers!</description>
		<content:encoded><![CDATA[<p>Bestill my heart!</p>
<p>I&#8217;ve begun work on an IF game (incidentally my first haphazard exploration into that medium) that deals primarily with social and emotional isolation through the physical body of the protagonist. The story elements of the first chapter are all written, and I&#8217;m familiarizing myself with Inform 7 and TADS 3 at the moment.</p>
<p>I suppose I shouldn&#8217;t make any hasty promises since I don&#8217;t even have a working prototype yet, but so far the story I&#8217;ve crafted is an attempt at working thematically. I&#8217;m sure that my final product will be nothing compared to games like Vespers, but this is my first attempt at integrating my writing-about-games with writing-for-games.<br />
 <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers!</p>
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		<title>By: Rubes</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80219</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Tue, 22 Apr 2008 15:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80219</guid>
		<description>Just as another thought, there are a number of interactive fiction games that deal with the theme of isolation in different ways. Vespers would certainly be one; Galatea, in many respects, is another. Understandably, though, IF doesn&#039;t get a lot of attention.</description>
		<content:encoded><![CDATA[<p>Just as another thought, there are a number of interactive fiction games that deal with the theme of isolation in different ways. Vespers would certainly be one; Galatea, in many respects, is another. Understandably, though, IF doesn&#8217;t get a lot of attention.</p>
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		<title>By: Deirdra Kiai Productions &#187; Blog Archive &#187; Isolation is the new hawt thang these days&#8230;</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80181</link>
		<dc:creator>Deirdra Kiai Productions &#187; Blog Archive &#187; Isolation is the new hawt thang these days&#8230;</dc:creator>
		<pubDate>Thu, 17 Apr 2008 22:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80181</guid>
		<description>[...] read a post over at Man Bytes Blog today about themes of isolation, how they&#8217;re so popular in movies and such these days, and [...]</description>
		<content:encoded><![CDATA[<p>[...] read a post over at Man Bytes Blog today about themes of isolation, how they&#8217;re so popular in movies and such these days, and [...]</p>
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		<title>By: Joe Tortuga</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80172</link>
		<dc:creator>Joe Tortuga</dc:creator>
		<pubDate>Thu, 17 Apr 2008 13:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80172</guid>
		<description>This reminds me that no matter how many times I played passage, and no matter what my intent when I started, I couldn&#039;t avoid bumping into the girl and having the wife with me for the rest of the trip.

I asked my girlfriend about it, and she related the same tale.  We don&#039;t want to be isolated, and while the internet doesn&#039;t allow us to physically touch each other, it has allowed myself, and most of our friends to find others who think like us (and ultimately I met everyone in my circle of friends who *are* physically present via the Internet.)

I kind of hope that Spore will allow me to connect with other people in a positive way, and play with them (and their creations).  I doubt it will be a heavily thematic game, but I agree with you that it&#039;s time we started to see more of that.

How long it will take to get into a big-budget, AAA title, I don&#039;t know. Probably once some indie who does it makes a ton of cash.  Stupid hit-driven business.</description>
		<content:encoded><![CDATA[<p>This reminds me that no matter how many times I played passage, and no matter what my intent when I started, I couldn&#8217;t avoid bumping into the girl and having the wife with me for the rest of the trip.</p>
<p>I asked my girlfriend about it, and she related the same tale.  We don&#8217;t want to be isolated, and while the internet doesn&#8217;t allow us to physically touch each other, it has allowed myself, and most of our friends to find others who think like us (and ultimately I met everyone in my circle of friends who *are* physically present via the Internet.)</p>
<p>I kind of hope that Spore will allow me to connect with other people in a positive way, and play with them (and their creations).  I doubt it will be a heavily thematic game, but I agree with you that it&#8217;s time we started to see more of that.</p>
<p>How long it will take to get into a big-budget, AAA title, I don&#8217;t know. Probably once some indie who does it makes a ton of cash.  Stupid hit-driven business.</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80168</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Wed, 16 Apr 2008 21:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80168</guid>
		<description>Yes, I&#039;ve been reading those Rubes. I shared Part 2 in my Google Readers feeds, even. Very well done posts and I look forward to the rest in the series.

It&#039;s interesting to see other people using the term &lt;em&gt;fabula&lt;/em&gt; as well, although they are using it slightly differently than I do.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;ve been reading those Rubes. I shared Part 2 in my Google Readers feeds, even. Very well done posts and I look forward to the rest in the series.</p>
<p>It&#8217;s interesting to see other people using the term <em>fabula</em> as well, although they are using it slightly differently than I do.</p>
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		<title>By: Rubes</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80167</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Wed, 16 Apr 2008 21:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80167</guid>
		<description>Considering I referenced you a few times, I figured I would point out that I discussed something very similar to this on my blog just the other day (&lt;a href=&quot;http://monksbrew.blogspot.com/2008/04/you-want-art-with-those-games-part-2.html&quot; rel=&quot;nofollow&quot;&gt;You Want Art With Those Games - Part 2&lt;/a&gt;). I don&#039;t know how much of it you&#039;ll agree with (particularly the part about storytelling components), but I do think the overall idea is in the same ballpark.</description>
		<content:encoded><![CDATA[<p>Considering I referenced you a few times, I figured I would point out that I discussed something very similar to this on my blog just the other day (<a href="http://monksbrew.blogspot.com/2008/04/you-want-art-with-those-games-part-2.html" rel="nofollow">You Want Art With Those Games &#8211; Part 2</a>). I don&#8217;t know how much of it you&#8217;ll agree with (particularly the part about storytelling components), but I do think the overall idea is in the same ballpark.</p>
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		<title>By: William Monroe</title>
		<link>http://corvus.zakelro.com/2008/04/themes-of-isolation/#comment-80163</link>
		<dc:creator>William Monroe</dc:creator>
		<pubDate>Wed, 16 Apr 2008 19:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=1668#comment-80163</guid>
		<description>I&#039;m very glad to see someone else promoting this opinion as well.  I haven&#039;t put any thought in particular into the theme of isolation, but I&#039;ve long been of the opinion that we need games that have something meaningful to say about the human condition.

Likewise, I&#039;m really intrigued by the direction you&#039;re going in with a dreamlike state where how dynamic the environment is determined by your proximity to another person.  Though an actual system making use of this would be intriguing, even just a linear, single player storyline making use of a premise like that could be fascinating.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very glad to see someone else promoting this opinion as well.  I haven&#8217;t put any thought in particular into the theme of isolation, but I&#8217;ve long been of the opinion that we need games that have something meaningful to say about the human condition.</p>
<p>Likewise, I&#8217;m really intrigued by the direction you&#8217;re going in with a dreamlike state where how dynamic the environment is determined by your proximity to another person.  Though an actual system making use of this would be intriguing, even just a linear, single player storyline making use of a premise like that could be fascinating.</p>
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