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September ’08 Round Table–Updated 09/23
By Corvus | September 23, 2008
I completely forgot to mention that last month was the Round Table’s 3rd Anniversary! The first Round Table took place in August of 2005, so we’re now entering into its fourth year and it’s going stronger than ever. You might be tired of all the sappy thanks I give to my readership and the RT contributors, but I ask for your indulgence at least one more time. Without such consistent enthusiasm and quality input every month, the Round Table wouldn’t be a venerable three years old. It’s you that have made the Round Table appear on Kotaku, not once, but twice. It is because of your continued efforts and insight that the Round Table has become a must-read event every single month.
September ’08
Tainted Love We’re heading out of the summer movie blockbuster season and into the autumnal video game blockbuster season. What better time to take a look at the transition of intellectual property from the big screen to the little screen? From traditional media to interactive media? Why do so many movie-based video games fail to capture the spirit of their big screen counterparts? Is it because video games can’t tell stories as well? Is it due to budget issues? Scheduling issues? Or something more sinister (Hollywood moles attempting to undermine the rising influence of video games on consumer spending habits, perhaps)? What movie based games have succeeded? Why? How could they be better? This month’s Round Table invites you to explore video games based on Hollywood IP. Focus on a specific game, or a specific franchise, or the idea as a whole. Take a look at the business realities, design constraints, or marketing pressures. As always, your approach is entirely up to you.
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Sept. 2 – Justin of Groping the Elephant launches the topic of us with a reminder to designers that sometimes it’s the world of an IP that draws us in. The Plays the Thing
Sept 2. – Hot on Justin’s heals, Josh of Mind’s Eye takes a look at the success of one particular IP game that excelled, garnering more critical success than the movie is was based on, in Diesel Powered Games.
Sept. 3 – Deirdra Kiai talks about her own experience developing a game based on non-original IP in Adaptation.
Sept. 3 – Denis of Vorpal Bunny Ranch examines why movie IP doesn’t quite fit into a game experience in Translation Error.
Sept. 4 – David of Davidus talks about cashing in with crappy movie tie-in games in Frankengammovie
Sept. 8 – Keira at WriteTheGame talks about why we just might need movie tie-in games in Tainted Love.
Sept. 9 – Max at WorldMaker says it was the best of times and the worst of times as he examines a tal of two game in Indiana Jones and the Quest for a Great Film Adaptation.
Sept. 10 – Chris of Only A Game walks us through the process of developing a movie tie-in game–From Film, to Game, to Bargain Bin
Sept. 14 – Josh at Mind’s Eye turns his mental optics on Tron 2.0 in (Literally) Rebooting a Franchise
Sept. 18th – Jason of Unfettered Blather talks briefly about the business realities of Taking License
Update
Sept. 22nd – Jason of ProbablyNot.com talks about his feelings on movie adaptations in There and Back Again
Sept. 23rd – Gianfranco of GB Games talks about how making bad video games from movies might be hurting the industry in Hollywood Video Games Suck
Tagged:Blogs of the Round Table, non-original ip. | 2 Comments »






September 1st, 2008 at 2:52 pm
Congratulations on three great years, Corvus!
September 4th, 2008 at 10:33 am
Three years!? Where have I been these three years? LOL congrats!