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	<title>Comments on: Fable 2: Mini Games vs. Storytelling</title>
	<atom:link href="http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/feed/" rel="self" type="application/rss+xml" />
	<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/</link>
	<description>hoc ludite quasi carmen</description>
	<lastBuildDate>Wed, 28 Jul 2010 21:10:11 +0000</lastBuildDate>
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		<title>By: chrisque1</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-83128</link>
		<dc:creator>chrisque1</dc:creator>
		<pubDate>Fri, 13 Mar 2009 17:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-83128</guid>
		<description>&quot;So this mini game mechanic clearly has absolutely no connection to the economic elements of the game system&quot;.

Dear friend, &quot;Shortage&quot; means anything to u. This is the medieval ages, so the market in not in equilibrium. Let´s say the demand is unlimited, so if the offer goes up, also the price and the general estate of the economy.

PS: Also remember that is a video-game ;)</description>
		<content:encoded><![CDATA[<p>&#8220;So this mini game mechanic clearly has absolutely no connection to the economic elements of the game system&#8221;.</p>
<p>Dear friend, &#8220;Shortage&#8221; means anything to u. This is the medieval ages, so the market in not in equilibrium. Let´s say the demand is unlimited, so if the offer goes up, also the price and the general estate of the economy.</p>
<p>PS: Also remember that is a video-game <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Dara</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82357</link>
		<dc:creator>Dara</dc:creator>
		<pubDate>Tue, 04 Nov 2008 21:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82357</guid>
		<description>Ugh the grind. That is enough to make me cringe. There&#039;s nothing worse than leveling up a profession, in any MMO, and being bored out of your skull by doing so.</description>
		<content:encoded><![CDATA[<p>Ugh the grind. That is enough to make me cringe. There&#8217;s nothing worse than leveling up a profession, in any MMO, and being bored out of your skull by doing so.</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82343</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Sun, 02 Nov 2008 21:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82343</guid>
		<description>That&#039;s a pretty impressive learning/cost-per-sword curve, if that&#039;s the case.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty impressive learning/cost-per-sword curve, if that&#8217;s the case.</p>
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		<title>By: Weefz</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82342</link>
		<dc:creator>Weefz</dc:creator>
		<pubDate>Sun, 02 Nov 2008 21:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82342</guid>
		<description>I had assumed that the price increase was due to your becoming a more skilled blacksmith and therefore producing better swords. You hit them faster and more precisely and if you miss, you ruin the sword, therefore dropping the price.

In similar fashion, you get paid better for higher chains of beer because the more you pull, the faster you get. Serving quickly and pulling full pints keeps customers happy, so you&#039;re worth more. That being said, I&#039;d be very reluctant to drink in any bar that charged 300 gold for a pint ;)</description>
		<content:encoded><![CDATA[<p>I had assumed that the price increase was due to your becoming a more skilled blacksmith and therefore producing better swords. You hit them faster and more precisely and if you miss, you ruin the sword, therefore dropping the price.</p>
<p>In similar fashion, you get paid better for higher chains of beer because the more you pull, the faster you get. Serving quickly and pulling full pints keeps customers happy, so you&#8217;re worth more. That being said, I&#8217;d be very reluctant to drink in any bar that charged 300 gold for a pint <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Alan Au</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82310</link>
		<dc:creator>Alan Au</dc:creator>
		<pubDate>Wed, 29 Oct 2008 00:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82310</guid>
		<description>I like to joke that fantasy RPG economies use poorly crafted swords as their base unit of currency.  As for Fable 2, it makes the mistake of tying everything to raw currency, when actually it should really be about profit per unit resource invested (whether that be capital, raw materials, or production time).  And yes, plows should be worth a mint come harvest time if the region&#039;s metal supply is all hammered into swords.</description>
		<content:encoded><![CDATA[<p>I like to joke that fantasy RPG economies use poorly crafted swords as their base unit of currency.  As for Fable 2, it makes the mistake of tying everything to raw currency, when actually it should really be about profit per unit resource invested (whether that be capital, raw materials, or production time).  And yes, plows should be worth a mint come harvest time if the region&#8217;s metal supply is all hammered into swords.</p>
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		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82305</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 28 Oct 2008 18:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82305</guid>
		<description>That still begs the question how flooding the market with a commodity is meant to improve the economy. Seems to me that when harvest season came around and all the metal had been used for swords, it would either mean a lot of work to unmake the swords, or a shortage of metal for mending tools.</description>
		<content:encoded><![CDATA[<p>That still begs the question how flooding the market with a commodity is meant to improve the economy. Seems to me that when harvest season came around and all the metal had been used for swords, it would either mean a lot of work to unmake the swords, or a shortage of metal for mending tools.</p>
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		<title>By: neandrothal</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82304</link>
		<dc:creator>neandrothal</dc:creator>
		<pubDate>Tue, 28 Oct 2008 17:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82304</guid>
		<description>That said, the primary reason people will do these &quot;prole&quot; jobs is to generate capital to move up into the property-owning bourgeoisie, at which point you can romp all over the place and generate gold off the hard work of others.

Myself, I took the Pub Games route and gambled my way into the bourgeois.  My first gambler took advantage of the Fortune&#039;s Tower exploit, but after the patch disabled the exploit I managed to get lucky with another, honest, character.

I think the next hero I play in Fable II will start of the honest way, and simply work/rob his way to prosperity.</description>
		<content:encoded><![CDATA[<p>That said, the primary reason people will do these &#8220;prole&#8221; jobs is to generate capital to move up into the property-owning bourgeoisie, at which point you can romp all over the place and generate gold off the hard work of others.</p>
<p>Myself, I took the Pub Games route and gambled my way into the bourgeois.  My first gambler took advantage of the Fortune&#8217;s Tower exploit, but after the patch disabled the exploit I managed to get lucky with another, honest, character.</p>
<p>I think the next hero I play in Fable II will start of the honest way, and simply work/rob his way to prosperity.</p>
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		<title>By: neandrothal</title>
		<link>http://corvus.zakelro.com/2008/10/fable-2-mini-games-vs-storytelling/#comment-82303</link>
		<dc:creator>neandrothal</dc:creator>
		<pubDate>Tue, 28 Oct 2008 17:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2328#comment-82303</guid>
		<description>I believe I read in-game somewhere that the economy of the local town improves if you perform jobs, so although the Grind does not produce a direct social effect, it does result in an indirect economic reward.</description>
		<content:encoded><![CDATA[<p>I believe I read in-game somewhere that the economy of the local town improves if you perform jobs, so although the Grind does not produce a direct social effect, it does result in an indirect economic reward.</p>
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