<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: This is the Way the Fable Ends&#8230;</title>
	<atom:link href="http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/feed/" rel="self" type="application/rss+xml" />
	<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/</link>
	<description>hoc ludite quasi carmen</description>
	<lastBuildDate>Sat, 06 Mar 2010 08:44:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Daniel Golding</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82512</link>
		<dc:creator>Daniel Golding</dc:creator>
		<pubDate>Sun, 23 Nov 2008 17:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82512</guid>
		<description>Glad I held off on reading this post until I&#039;d actually finished the game, because I had a very different response. I loved the ending, and responded to it very emotionally. I also agree more with Max about the farm flashback/whatever it was thing. I guess this could be because I just played the &#039;survive a night in Garth&#039;s tower&#039; quest before the finale, so I was inclined to see childhood form as a dream induced by an object more so than anything else, just like the tower nightmare. In this case though, it&#039;s a false memory of a childhood that should have been, rather than any nostalgia for what actually happened.

Oh, and throughout my entire playthrough of the game, I kept accidentally referring to Theresa as Kreia. I don&#039;t know if you are a KOTOR fan, but if so, that might make a little sense of her character. Anyway, post forthcoming on my thoughts on the finale...</description>
		<content:encoded><![CDATA[<p>Glad I held off on reading this post until I&#8217;d actually finished the game, because I had a very different response. I loved the ending, and responded to it very emotionally. I also agree more with Max about the farm flashback/whatever it was thing. I guess this could be because I just played the &#8217;survive a night in Garth&#8217;s tower&#8217; quest before the finale, so I was inclined to see childhood form as a dream induced by an object more so than anything else, just like the tower nightmare. In this case though, it&#8217;s a false memory of a childhood that should have been, rather than any nostalgia for what actually happened.</p>
<p>Oh, and throughout my entire playthrough of the game, I kept accidentally referring to Theresa as Kreia. I don&#8217;t know if you are a KOTOR fan, but if so, that might make a little sense of her character. Anyway, post forthcoming on my thoughts on the finale&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82462</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 20 Nov 2008 09:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82462</guid>
		<description>Some great points, but I still liked the ending a lot, including the &quot;perfect day farm&quot;. Old Bowerstone may have been a better choice, but I was intrigued, and responded emotionally to Roses pleas to stay. On the first playthrough anyway, it might not work as well again.</description>
		<content:encoded><![CDATA[<p>Some great points, but I still liked the ending a lot, including the &#8220;perfect day farm&#8221;. Old Bowerstone may have been a better choice, but I was intrigued, and responded emotionally to Roses pleas to stay. On the first playthrough anyway, it might not work as well again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucas Ciarlante</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82454</link>
		<dc:creator>Lucas Ciarlante</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82454</guid>
		<description>*WARNING - FABLE I SPOILER* YE HAVE BEEN WARNED

Yes...Teresa, I knew her the minute she showed up.

There is a conspiracy about Teresa, due to the fact that this was the name of the Hero&#039;s sister in Fable I.  She also has the same color scheme and attitude from the Fable I.  
If that is Teresa from Fable I, she has every reason to be suspicious, as well as a few holes.

There is a &quot;Hero of Oakvale&quot; book that says the hero obtained the Sword of Aeons and defeated Jack.  The problem with that is to get the sword in Fable I, the hero had the choice to kill his sister Teresa or spare her and not get the sword.  What this means to me is no matter what was done in Fable I doesn&#039;t matter, they just removed the choice from Fable I and forced it into Fable II.  Something about that leaves a bad taste in my mouth.

I could see them throwing that in there on purpose, if Teresa was killed and came back (as often as heroes seem to), then that would explain why she would be suspicious, other than the whole &quot;raised by Bandits&quot; thing.  Still the whole &quot;everything you did in Fable I didn&#039;t happen&quot; hook kinda bugs me just a bit.  I understand that everyone&#039;s hero was different...but I didn&#039;t kill her in my game, and apparently it happened anyway.  Of course, it is too easy to rewrite history, especially if all that is left is a single book with not much information on the past, and whoever wrote the book obviously wasn&#039;t there.</description>
		<content:encoded><![CDATA[<p>*WARNING &#8211; FABLE I SPOILER* YE HAVE BEEN WARNED</p>
<p>Yes&#8230;Teresa, I knew her the minute she showed up.</p>
<p>There is a conspiracy about Teresa, due to the fact that this was the name of the Hero&#8217;s sister in Fable I.  She also has the same color scheme and attitude from the Fable I.<br />
If that is Teresa from Fable I, she has every reason to be suspicious, as well as a few holes.</p>
<p>There is a &#8220;Hero of Oakvale&#8221; book that says the hero obtained the Sword of Aeons and defeated Jack.  The problem with that is to get the sword in Fable I, the hero had the choice to kill his sister Teresa or spare her and not get the sword.  What this means to me is no matter what was done in Fable I doesn&#8217;t matter, they just removed the choice from Fable I and forced it into Fable II.  Something about that leaves a bad taste in my mouth.</p>
<p>I could see them throwing that in there on purpose, if Teresa was killed and came back (as often as heroes seem to), then that would explain why she would be suspicious, other than the whole &#8220;raised by Bandits&#8221; thing.  Still the whole &#8220;everything you did in Fable I didn&#8217;t happen&#8221; hook kinda bugs me just a bit.  I understand that everyone&#8217;s hero was different&#8230;but I didn&#8217;t kill her in my game, and apparently it happened anyway.  Of course, it is too easy to rewrite history, especially if all that is left is a single book with not much information on the past, and whoever wrote the book obviously wasn&#8217;t there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wordsmythe</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82453</link>
		<dc:creator>wordsmythe</dc:creator>
		<pubDate>Wed, 19 Nov 2008 15:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82453</guid>
		<description>The door was the one in Swampy McGraveville nee Oakvale, if I recall correctly.  It&#039;s on the last stretch before the Bloodstone coast.

I didn&#039;t notice creeping terror at Serenity, but then I was a pretty inattentive husband and father.  

OK, now &quot;Cat&#039;s in the Cradle&quot; is back in my head.  Time to drink away the pain, and replace the memories with XP potions.  (Isn&#039;t that how it works?)</description>
		<content:encoded><![CDATA[<p>The door was the one in Swampy McGraveville nee Oakvale, if I recall correctly.  It&#8217;s on the last stretch before the Bloodstone coast.</p>
<p>I didn&#8217;t notice creeping terror at Serenity, but then I was a pretty inattentive husband and father.  </p>
<p>OK, now &#8220;Cat&#8217;s in the Cradle&#8221; is back in my head.  Time to drink away the pain, and replace the memories with XP potions.  (Isn&#8217;t that how it works?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82452</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Wed, 19 Nov 2008 06:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82452</guid>
		<description>In playing it again just now, the &quot;Perfect Day Farm&quot; to &quot;Blood Farm&quot; transition feels quite similar.  It is almost unnerving to run back around through the farm after that moment (and I&#039;d bet that many people don&#039;t really think to try that).</description>
		<content:encoded><![CDATA[<p>In playing it again just now, the &#8220;Perfect Day Farm&#8221; to &#8220;Blood Farm&#8221; transition feels quite similar.  It is almost unnerving to run back around through the farm after that moment (and I&#8217;d bet that many people don&#8217;t really think to try that).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82448</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 18 Nov 2008 11:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82448</guid>
		<description>I do remember that door (although not which one). Interesting. I hadn&#039;t given it that much import beyond being impressed at the effect.</description>
		<content:encoded><![CDATA[<p>I do remember that door (although not which one). Interesting. I hadn&#8217;t given it that much import beyond being impressed at the effect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82447</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82447</guid>
		<description>Well the SPOILER of it is: I feel bad because I don&#039;t recall which door it was and its a bit late to open up the game and wander through all the doors I&#039;ve opened just to name it...  The door opened to a very pleasant winter scene, a lovely walk down a snow-lined road towards an invitingly warm inn/cottage.  (I love the game&#039;s snow effect and think it was a bit underused, overall.  I&#039;m guessing that weather cycles wasn&#039;t a high priority feature, but yet still on the drawing board for most of development.)  So just as you get to the door of the cottage a flash of light and you find that inside the cottage is a disaster, grab whatever loot there is to find in the requisite treasure chest, and depart to find a winter scene much less &quot;greeting card holiday pastoral&quot; and much more dead and unfriendly.

Such a simple bait and switch and done almost entirely through tricks in the map&#039;s lighting, but it certainly had an impact on me.  I&#039;m not entirely sure why it took me by such surprise, but definitely a standout moment and one of the few things that has me interesting in opening the few demon doors that I have yet to see.</description>
		<content:encoded><![CDATA[<p>Well the SPOILER of it is: I feel bad because I don&#8217;t recall which door it was and its a bit late to open up the game and wander through all the doors I&#8217;ve opened just to name it&#8230;  The door opened to a very pleasant winter scene, a lovely walk down a snow-lined road towards an invitingly warm inn/cottage.  (I love the game&#8217;s snow effect and think it was a bit underused, overall.  I&#8217;m guessing that weather cycles wasn&#8217;t a high priority feature, but yet still on the drawing board for most of development.)  So just as you get to the door of the cottage a flash of light and you find that inside the cottage is a disaster, grab whatever loot there is to find in the requisite treasure chest, and depart to find a winter scene much less &#8220;greeting card holiday pastoral&#8221; and much more dead and unfriendly.</p>
<p>Such a simple bait and switch and done almost entirely through tricks in the map&#8217;s lighting, but it certainly had an impact on me.  I&#8217;m not entirely sure why it took me by such surprise, but definitely a standout moment and one of the few things that has me interesting in opening the few demon doors that I have yet to see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82446</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82446</guid>
		<description>That&#039;s also an interesting observation about Serenity Farm. My current hero actually has a family he care deeply about and they&#039;re living at Serenity Farm. I&#039;ll have to keep an eye out for trouble.

I&#039;m curious about your upsetting moment with another door.</description>
		<content:encoded><![CDATA[<p>That&#8217;s also an interesting observation about Serenity Farm. My current hero actually has a family he care deeply about and they&#8217;re living at Serenity Farm. I&#8217;ll have to keep an eye out for trouble.</p>
<p>I&#8217;m curious about your upsetting moment with another door.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82445</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82445</guid>
		<description>@Corvus: Yeah, I still haven&#039;t played Fable 1, so I don&#039;t know that bit of the backstory.</description>
		<content:encoded><![CDATA[<p>@Corvus: Yeah, I still haven&#8217;t played Fable 1, so I don&#8217;t know that bit of the backstory.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82444</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82444</guid>
		<description>@wordsmythe: I used &quot;Serenity Farm&quot; for a brief bit as well, but actually moved my family out after an upsetting moment in a different demon door caused me to notice that &quot;Serenity Farm&quot; wasn&#039;t always as nice as it seemed to be.  I noticed that the farm didn&#039;t follow the time cycle that Oakfield did, and that arrival was always shiny and daylight.  It seemed to me that night only came when you slept there, and night seemed to start to show the cracks in walls more and the place seemed less pleasant.  Worse, the family seemed to notice and were frightened of the place at &quot;night&quot;.  You are right in that &quot;Perfect Day Farm&quot; is very reminiscent of &quot;Serenity Farm&quot;, but I think also the underlying non-reality of the place (or alternative reality) and the ultimately sinister feel to the places just under the surface.</description>
		<content:encoded><![CDATA[<p>@wordsmythe: I used &#8220;Serenity Farm&#8221; for a brief bit as well, but actually moved my family out after an upsetting moment in a different demon door caused me to notice that &#8220;Serenity Farm&#8221; wasn&#8217;t always as nice as it seemed to be.  I noticed that the farm didn&#8217;t follow the time cycle that Oakfield did, and that arrival was always shiny and daylight.  It seemed to me that night only came when you slept there, and night seemed to start to show the cracks in walls more and the place seemed less pleasant.  Worse, the family seemed to notice and were frightened of the place at &#8220;night&#8221;.  You are right in that &#8220;Perfect Day Farm&#8221; is very reminiscent of &#8220;Serenity Farm&#8221;, but I think also the underlying non-reality of the place (or alternative reality) and the ultimately sinister feel to the places just under the surface.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82443</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82443</guid>
		<description>That&#039;s an interesting point Max and I&#039;ll keep that in mind during this play through. I&#039;m not certain it&#039;s the strongest choice, however.

And--I felt manipulated by (and mistrustful of) Teresa from the first moment I realized who she was... which was when Rose pointed out her blindness. I sincerely hope we get an expansion that explores Teresa role more.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting point Max and I&#8217;ll keep that in mind during this play through. I&#8217;m not certain it&#8217;s the strongest choice, however.</p>
<p>And&#8211;I felt manipulated by (and mistrustful of) Teresa from the first moment I realized who she was&#8230; which was when Rose pointed out her blindness. I sincerely hope we get an expansion that explores Teresa role more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max Battcher</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82442</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Tue, 18 Nov 2008 05:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82442</guid>
		<description>@Ben Abraham: Actually the money issue there completely follows the game design/game rules -- rent is paid every 5 minutes real time regardless of game time (which with marriage budgets actually gives you an incentive to walk more than direct travel via the menus).  The disconnect doesn&#039;t make sense in an economic sandbox standpoint, but is a nice compromise from a grind standpoint (nothing like making &quot;free money&quot; while sleeping or otherwise not playing the game).  (The post-Spire rent payment was exactly what I expected it to be, the sum of the real time spent in the Spire, rather than the supposed game time.)

@Corvus: I took an entirely different story from the final farm than you did, it would seem.  I certainly don&#039;t think it was based on any sort of nostalgia, and I think that is somewhat obvious in comparing the two versions of Rose&#039;s Diary.  It seems to me that the &quot;Perfect Day Farm&quot; is definitely the Music Box attempting, in its own, perhaps somewhat cruel, way to belatedly deliver the wish that had been asked of it.  But this isn&#039;t the wish of the player or even of the Hero, but of Rose.  The fact that the Music Box supplies a simulacra of Rose seems to further underscore that: everything that Rose wanted she wanted for her Sparrow.  The fact that Rose&#039;s belated wish has so little resonance with the Hero, no matter what path was taken (good or evil, corrupt or pure), is perhaps the point.  It highlights the gulf between the opening of the game and it&#039;s ending, the rift between the selflessness of the sister and the ultimately selfish act of revenge...

As for Teresa, she is definitely suspicious, and the &quot;bwa-ha-ha the Spire is mine&quot; thing at the end certainly jumped out at me.  (Not to mention that I continue to wonder if Lucien&#039;s usage of &quot;Would you kindly...?&quot; was an intentional reference or merely just an appropriate dialogue choice for his character type.) 

I&#039;ve been listening to my High School-aged sister playing Fable 2 and she directly blames Teresa for Rose&#039;s eventual death (which was pretty emotional for her).  I don&#039;t think that I quite made that jump on my first playthrough like she did.  (I think it was subconsciously noted as I did have some distrust of Teresa...)</description>
		<content:encoded><![CDATA[<p>@Ben Abraham: Actually the money issue there completely follows the game design/game rules &#8212; rent is paid every 5 minutes real time regardless of game time (which with marriage budgets actually gives you an incentive to walk more than direct travel via the menus).  The disconnect doesn&#8217;t make sense in an economic sandbox standpoint, but is a nice compromise from a grind standpoint (nothing like making &#8220;free money&#8221; while sleeping or otherwise not playing the game).  (The post-Spire rent payment was exactly what I expected it to be, the sum of the real time spent in the Spire, rather than the supposed game time.)</p>
<p>@Corvus: I took an entirely different story from the final farm than you did, it would seem.  I certainly don&#8217;t think it was based on any sort of nostalgia, and I think that is somewhat obvious in comparing the two versions of Rose&#8217;s Diary.  It seems to me that the &#8220;Perfect Day Farm&#8221; is definitely the Music Box attempting, in its own, perhaps somewhat cruel, way to belatedly deliver the wish that had been asked of it.  But this isn&#8217;t the wish of the player or even of the Hero, but of Rose.  The fact that the Music Box supplies a simulacra of Rose seems to further underscore that: everything that Rose wanted she wanted for her Sparrow.  The fact that Rose&#8217;s belated wish has so little resonance with the Hero, no matter what path was taken (good or evil, corrupt or pure), is perhaps the point.  It highlights the gulf between the opening of the game and it&#8217;s ending, the rift between the selflessness of the sister and the ultimately selfish act of revenge&#8230;</p>
<p>As for Teresa, she is definitely suspicious, and the &#8220;bwa-ha-ha the Spire is mine&#8221; thing at the end certainly jumped out at me.  (Not to mention that I continue to wonder if Lucien&#8217;s usage of &#8220;Would you kindly&#8230;?&#8221; was an intentional reference or merely just an appropriate dialogue choice for his character type.) </p>
<p>I&#8217;ve been listening to my High School-aged sister playing Fable 2 and she directly blames Teresa for Rose&#8217;s eventual death (which was pretty emotional for her).  I don&#8217;t think that I quite made that jump on my first playthrough like she did.  (I think it was subconsciously noted as I did have some distrust of Teresa&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82441</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 18 Nov 2008 03:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82441</guid>
		<description>The &lt;em&gt;Fable 2&lt;/em&gt; economy was already riddled with so many loop holes by that point that I accepted the lack of rent, although I certainly noted it.

But XP as memories isn&#039;t just wordsmythe&#039;s idea. It&#039;s a stated part of the &lt;em&gt;Fable&lt;/em&gt; two mythos. The orbs you collect after combat are explicitly referred to as memories.

Regardless, it&#039;s a symbolic loss and I thought it well done.</description>
		<content:encoded><![CDATA[<p>The <em>Fable 2</em> economy was already riddled with so many loop holes by that point that I accepted the lack of rent, although I certainly noted it.</p>
<p>But XP as memories isn&#8217;t just wordsmythe&#8217;s idea. It&#8217;s a stated part of the <em>Fable</em> two mythos. The orbs you collect after combat are explicitly referred to as memories.</p>
<p>Regardless, it&#8217;s a symbolic loss and I thought it well done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Abraham</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82440</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Tue, 18 Nov 2008 02:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82440</guid>
		<description>This is a little bit off topic but I don&#039;t know who to ask about it, but why after 10 years of being in the spire did I not return to Albion to a massive cash payout of 10 years worth of rent? You mean to tell me they were RENT FREE for 10 years?! 

I think this was where I stopped, because it seemed to be suspending the game rules for the story to make sense.

I like wordsmythe&#039;s idea of XP as memories. I&#039;d never thought about that before. Still, I think that it&#039;s a bit of a hard sell, as all your XP in Fable comes (mostly) from fighting. Who cares if you can&#039;t remember what creatures you&#039;ve fought? I&#039;d think I&#039;d care more about family, etc... Hmmm...</description>
		<content:encoded><![CDATA[<p>This is a little bit off topic but I don&#8217;t know who to ask about it, but why after 10 years of being in the spire did I not return to Albion to a massive cash payout of 10 years worth of rent? You mean to tell me they were RENT FREE for 10 years?! </p>
<p>I think this was where I stopped, because it seemed to be suspending the game rules for the story to make sense.</p>
<p>I like wordsmythe&#8217;s idea of XP as memories. I&#8217;d never thought about that before. Still, I think that it&#8217;s a bit of a hard sell, as all your XP in Fable comes (mostly) from fighting. Who cares if you can&#8217;t remember what creatures you&#8217;ve fought? I&#8217;d think I&#8217;d care more about family, etc&#8230; Hmmm&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wordsmythe</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82436</link>
		<dc:creator>wordsmythe</dc:creator>
		<pubDate>Mon, 17 Nov 2008 19:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82436</guid>
		<description>XP in general tends to be fairly rich in meaning.  I just mentioned something about that over on Justin Keverne&#039;s site (&lt;a href=&quot;http://is.gd/7S4l&quot; rel=&quot;nofollow&quot;&gt;http://is.gd/7S4l&lt;/a&gt;), but I&#039;m sure someone has done a more thorough job elsewhere.</description>
		<content:encoded><![CDATA[<p>XP in general tends to be fairly rich in meaning.  I just mentioned something about that over on Justin Keverne&#8217;s site (<a href="http://is.gd/7S4l" rel="nofollow">http://is.gd/7S4l</a>), but I&#8217;m sure someone has done a more thorough job elsewhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82435</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 17 Nov 2008 19:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82435</guid>
		<description>My heroes had maxed out all of their skill and strength stats pre-Spire anyway, so the loss of unused XP didn&#039;t seem to matter to them either.

Still, the idea that the punishment was draining you of your life experiences, your memories, is a compelling representation of a game mechanic.</description>
		<content:encoded><![CDATA[<p>My heroes had maxed out all of their skill and strength stats pre-Spire anyway, so the loss of unused XP didn&#8217;t seem to matter to them either.</p>
<p>Still, the idea that the punishment was draining you of your life experiences, your memories, is a compelling representation of a game mechanic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wordsmythe</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82434</link>
		<dc:creator>wordsmythe</dc:creator>
		<pubDate>Mon, 17 Nov 2008 19:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82434</guid>
		<description>To be fair, I was disappointed by how little the XP penalty actually hurt me, especially given the relative ease of regaining it via a quick trip to the chemist.  I was more upset by gaining my first scars in the Spire.</description>
		<content:encoded><![CDATA[<p>To be fair, I was disappointed by how little the XP penalty actually hurt me, especially given the relative ease of regaining it via a quick trip to the chemist.  I was more upset by gaining my first scars in the Spire.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corvus</title>
		<link>http://corvus.zakelro.com/2008/11/this-is-the-way-the-fable-ends/#comment-82433</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Mon, 17 Nov 2008 19:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pjsattic.com/corvus/?p=2422#comment-82433</guid>
		<description>Thanks for sharing your denouement experiences, wordsmythe. I&#039;ve explored quite a bit of the post-non-apocalypse world with my evil character. After my third playthrough, I&#039;ll likely go back and revisit it as my good character too. We&#039;ll see...

I ought to clarify that I quite liked the Spire and thought it was a good narrative implementation of the core mechanic of the game.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your denouement experiences, wordsmythe. I&#8217;ve explored quite a bit of the post-non-apocalypse world with my evil character. After my third playthrough, I&#8217;ll likely go back and revisit it as my good character too. We&#8217;ll see&#8230;</p>
<p>I ought to clarify that I quite liked the Spire and thought it was a good narrative implementation of the core mechanic of the game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
