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HoneyComb Engine Logo
By Corvus | June 18, 2009
The results of my logo poll flooded in and I faithfully tallied them all. I was not, quite frankly, surprised to see that the logo I liked the least, the logo I tossed in merely as a counter to my favorite logo, receive the most votes. I knew when I posted these that the final logo would bear very little resemblance to the… what did Bo compare them to? Oh right, old-school TSR logos. Well, I knew that I’d be using a more sophisticated approach for the logo, but I didn’t tell you that specifically because I wanted you to vote on design elements, not the design itself, if that makes sense.
What it boils down to is this–even though I based this on my own personal favorite of the logos (A1), your votes were very instrumental in informing how I ultimately approached it.
So without further ado, here it is:

The six hexes represent the six influences on the Life Wheel. The fact that the figure in the center is represented only by negative space has two meanings. The first is an allusion to the system itself. Characters can be thought of as channels for Source energy, which they in turn exert upon the influences to alter their world.
They are also non-existent, or at best–empty shells, until a storyteller breathes life into them, through them, and explores their relationship to the storyworld.
Secondly, the HoneyComb Engine, from Rev 03 up, is being designed with a single idea in mind–leave room for the audience to tell their stories. My goals for the HoneyComb Engine, Rev 03, and the participatory storytelling experiences they provide, are to present tools that represent relationships within a bounded space, so that the community, the storytellers, can play.
And I feel this logo expresses that pretty darn well. Thanks for providing me with the feedback that helped me reach this point!
Tagged:Honeycomb Engine, logo, rev03, rpg. | 16 Comments »






June 18th, 2009 at 6:07 am
Wow Corvus. This is great stuff. Very evocative to my simian-rpg brain
June 18th, 2009 at 6:41 am
I love it–a simple, bold graphic with layered meanings. Beautiful work!
June 18th, 2009 at 6:55 am
Looks really good, and works perfectly with your explanation and reasoning. \n\nThe O’s is the name are octagons though, and I can’t say I like the chosen font.\n\nI made a quick mock-up using the first free typeface that came to mind – Museo (http://new.myfonts.com/fonts/exljbris/museo/). I think its trailing/branching serifs support the open-ended nature of story paths. I don’t know, it just feels like you didn’t put as much thought into the typeface as the text and I feel like that is a mistake.\n\nHere’s my mock-up:\nhttp://20.media.tumblr.com/Wx9l1YpFTov2w47w8touFalCo1_400.jpg
June 18th, 2009 at 7:05 am
“thought into the typeface as the text” – as the logo, I mean!
June 18th, 2009 at 7:52 am
D’oh! I can’t believe that neither I nor the people I initially showed this to caught the octagonal Os! You know how when you intend to do something, but get distracted before doing it, but still remember doing it? Yeah-the O’s are mid-transform. I’ll fix that when I get home, thanks.
As to the choice of font, I’ll concur that I am not the most savvy I font users. However, I did try several fonts-some whimsical, several serif, and varying weights. Ultimately, I chose the font that remaining the most neutral. I want to be very sure that the logo not point to any particular genre or theme. The storyworlds that can be (and will be) built with the system are quite diverse. So while I like the font you chose, I don’t like how it feels in the context of the logo.
However, if you (or anyone else for that matter) can provide me with a text treatment that better communicates my intent, I’ll happily use it and give you full credit whereever the logo is used.
June 18th, 2009 at 8:54 am
I like it.
June 18th, 2009 at 10:30 am
It looks great!
June 18th, 2009 at 11:12 am
Awesome =)
Apparently it’s a combination of the columns A and C, keeping the simplicity of C and the form factor of A. Me likes it.
June 18th, 2009 at 12:46 pm
That’s a sharp logo! NIce work!
June 18th, 2009 at 2:41 pm
Thanks everybody!
June 18th, 2009 at 3:20 pm
Very nice! I definitely like the final result.
June 18th, 2009 at 6:43 pm
Snazzy! I also like how the figure looks kind of like a bee (from above).
June 19th, 2009 at 12:25 am
I love it!
June 19th, 2009 at 2:24 pm
I didn’t get to vote due to chronic offline-ness, but I like the result. I can’t wait to see this on some stuff. T-shirts! Mugs! Babies!
June 19th, 2009 at 2:39 pm
June 21st, 2009 at 6:21 pm
Wow! That is one snazzy logo(and one evil looking baby, if i may so)! Also I am glad A1 ultimately won (and, in turn, I won as well). I think the honeycomb-ness is well expressed.