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    Blogs of the Round TableAfter a long hiatus, we’re back ! As always, the BoRT is open to anyone who wishes to participate. To ease us all back into the BoRT habit again, we’re going with a very open topic this month. I hope you have fun playing with it.

    September ‘09
    Isn’t That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space–some technical in nature, some design-based. This month’s topic invites you to explore the ways games have represented the spatial nature of their storyworlds and what this does for the audience experience. Is it possible to ignore the constancy of spatial relationships in a graphical game? What would such a game look like? Are there ways of representing spatial relationships that we haven’t explored? Do you have ideas for games that could intentionally twist the player’s perception of space, or do you want to write about a game that already has?

    If you would like to link to this month’s Round Table, please do not link to this post! Instead, please link to this month’s entry on the Round Table page at: http://corvus.zakelro.com/round-table/#0909.

    As always, check out the FAQ to find out how to submit your post to the Round Table and if you have questions, don’t hesitate to contact me. Please don’t submit your posts in the comments, but email links to me (if you already have my address) or use the contact form linked above.

    If you would like to be alerted to new Round Table entries without revisiting the site, feel free to follow me on Twitter, my shared feeds on Google Reader, or the Delicious Round Table tag. If you’re a Round Table contributor and Facebook user, I encourage you to add your blog to the NetworkedBlogs application. While you’re there, be sure to become a fan of Man Bytes Blog, friend me, and invite me to become a fan of your blog too.

    Participants:

    Sept. 4 – The Artful Gamer: Games We Can Dwell Within – What is Interactive Space?. Chris writes about space, perception and exploration.

    Sept. 9 – international hobo: 2D or Not 2D. Chris gets his rant on and balances the depth of his argument on the Z-axis.

    Sept. 13 – And Thus Spoke Pi: The Sight and the Fury. Johnny posits that there’s only one game that presents itself well.

    Sept. 14 – Write the Game: Isn’t That Spatial?. Keira advocates for simplicity.

    Sept. 14 – ProjectPerko: Space. Craig explores, or perhaps even modifies, space.

    Sept. 16 – Indigo Static: Isn’t that Vignette Spatial? Diego shares a myriad of game ideas that play with the concept of space.

    Sept. 17 – Total Disorder: Here’s a Concept! 3D Arcade Classics. Ted re-envisions classic 2d games in 3d.

    Sept. 21 – Mind’s Eye: Poignant pixels and the 5th dimension of storytelling. Josh takes the conversation and moves it along a new dimension.

    Sept 26 – Big Apple, 3 AM: The Music Form Synesthaesia of Audiosurf. Michel touches on how Audiosurf connects music and space.

    Sept. 28 – Juxtapixel: Through the Looking Glass. Diogo examines how perspective helps define spacial awareness.

    Sept. 28 – Worldmaker: Spatio-Temporal Navigation. Max talks about the interconnectivity of time and space in game design.

    Sept. 29 – Tiny Subversions: Spelunky’s Procedural Space. Darius discusses… well, Spelunky’s procedural space.

    Sept. 30 – Rough Edges: The Cathedral of Your Relationship With Your Mom. Alex explores the idea of defining space with relationships.

    Sept. 30 – The Game Critique: What Do Spatial Relationships Mean to Us. Eric examines what we’ve learned about game space.

    Sept. 30 – Post Emo Existentiell Gaming: Battlefield 1943 versus Crash Commando: Two Perspectives on Spatiality . Kylie compares the perspectives of two games with similar dynamics, but different perspectives.

    Sept. 30 – Life is a playground: 1D – for when 2D isn’t simple enough.. Behrooz explores the possibilities inherent in very simple spaces.

    Update

    Sept 30. – Peanut Butter and Bacon: Shadowplay in Virtual Cities. Jonathan talks about procedural urban landscape and exploration.

    Tagged:. | 8 Comments »

    8 Responses to “Sept ‘09 Blogs of the Round Table – UPDATE 10-02”

    1. Travis Megill Says:
      September 1st, 2009 at 5:57 pm

      This topic makes me want to talk about the mindmap project Alex and I are working on!

    2. Kimari Says:
      September 1st, 2009 at 10:56 pm

      Wohoo! It’s definitely one of the subjects I had stuck at the back of my mind ever since I saw this video http://www.youtube.com/watch?v=rWEt7DdUTaU (the part that starts at the 4:33 mark).
      This should be really, really, really, really interesting =)

    3. Chris Says:
      September 3rd, 2009 at 9:41 am

      Going to try and get back on the Round Table bandwagon with this one… I have a gap in my games posts coming up next week so its fortuitous timing.

      I have nothing to say yet, but a good mull should fix that. :)

    4. Chris Lepine Says:
      September 4th, 2009 at 11:54 am

      Damn thee, Corvus! Damn thee!

      I swear you read the title of my dissertation. Now I *have* to post something on AG after several months of blogging abstinence.

    5. Diogo Ribeiro Says:
      September 24th, 2009 at 9:28 am

      I’ve been so terribly busy lately I haven’t found the time to keep writing about games :(

      But this is a good topic and I have a general idea of the angle. And sorry if I missed it but what’s the estimated deadline?

    6. Corvus Says:
      September 24th, 2009 at 2:45 pm

      You’ve got until 11:59 pm on the last day of the month!

    7. Diogo Ribeiro Says:
      September 25th, 2009 at 4:25 am

      Thank you :D

      Time to write something which hopefully I won’t feel too embarassed about afterwards.

    8. Diogo Ribeiro Says:
      September 29th, 2009 at 4:54 am

      Finished it yesterday, already notified you ;)

      Just in the nick of time, though it left me with half an article. I’ll try to expand on the subject matter and other games in the future.