Tag Archives: Animation

Small But Great Character Moments

I write a lot about media that gets things wrong here on Man Bytes Blog. I explain how relationships could be better expressed, how dialog ought to have deeper meaning, how theme is so important to every aspect of design, etc, etc. If I didn’t stop and talk about an Ultima game every once in [...]

Êtes-vous animés?

This is an animation done with Blender 3D. It’s in French. Despite a minor critique or two, I enjoyed this much more than Elephants Dream.

Basic Faces

I’ve got a pretty simple method which I use to build a variety of faces. It’s not a shockingly new approach — I decide on basic shapes, such as circles, squares, triangle, hexagons, etc, to define the skull, jaw (which informs the hollow of cheek), chin (which informs the shape of the mouth), nose, eyes [...]