Following up on linguistic tokens, in which we discussed how words, and collections of words, are abstract tokens that represent meaning… I contend that game mechanics themselves function much as words do, in that they are tokens, or symbols, that communicate meaning. Rather than write endlessly about the theory, let’s take a look at what [...]
Tag Archives: assassin’s creed
Just when you thought it was safe…
January 27, 2010 – 7:41 am
Hot on the heels of Joe’s Assassin’s Creed 2 post on Cult of the Turtle… I enjoyed the kill verbs in both Assassin’s Creed games. Particularly rooftop kills. In the first I’d bound happily from building to building, pouncing on unsuspecting guards. In the second, I delight in sneaking up on them and throwing them [...]
Assassin’s Creed: Optimal Ennui
August 28, 2008 – 7:43 am
You cannot travel the path until you have become the path itself. -Gautama Siddharta Earlier this week, Alex mentioned Assassin’s Creed (AC) in the comments and I replied that the game was all about the sub-optimal path. In fact, it’s one of the things that I find so enthralling about it. It is also, of [...]





