This will likely be my last post that focuses on the problems with video game cameras. It’s been a fun ride thus far, with many good comments underscoring and debating my points. I will have at least one more post looking to the future of the video game camera and suggesting new approaches and techniques [...]
Tag Archives: camera
Picture Imperfect–Camera Insensilis
September 30, 2008 – 11:15 am
Note: Thanks to the extended move and long blog absence, I feel a bit off my posting stride. I’m going to wander my way back into this topic and hope for the best… We have five physical senses–sight, hearing, taste, smell, and touch. Language gives us a means to communicate to an audience information about [...]
Picture Imperfect – Floating Head Has Gun, Will Game
September 10, 2008 – 9:45 am
It is difficult to talk about first person camera use in games without spending an inordinate amount of time talking about the first person shooter genre, which I find to be depressing pointless lackluster not to my taste. Fortunately, there’s not much variance in the implementation of the first person camera, so we can quickly [...]





