Following up on yesterday’s topic of Developer Moments, which are defined as: Any time the player’s available verbs are restricted beyond what can be attributed to a clear narrative device. Let’s talk about some classifications of developer moments. I’m going to try and keep my player-centrist attitudes to a minimum, but forgive me if I [...]
Tag Archives: cut scenes
Those magic moments.
January 20, 2010 – 11:38 am
I had lots of people jumping to the defense of the cut scene in the last conversation. Of course, they were mostly jumping to defend a use of cut scenes that I wasn’t complaining about, but I find it fascinating to watch people’s responses (mine included) to the use of cut scenes. Cut scene seems [...]
I’m looking at you, Batman
January 19, 2010 – 5:49 am
How would you feel if you worked really hard to get a promotion–putting in the overtime, attending the right after-work social events, ensuring all of your work had that extra layer of polish? And then, when the time came to get that promotion what if you were thanked for all your efforts and told that [...]





