Tag Archives: emote mechanics

Fable 2: Emotaphors

This morning’s Fable 2 post is an expansion of the comment I left at the Brainy Gamer on Michael’s recent post about the expression wheel–the UI interface for accessing the social expressions, or emotes, within the game. In essence, Michael feels the array of canned animations with which you entertain, or alarm, the residents of [...]

Fable 2: Those Magic Moments

I break most social sims by behaving like a gamer. I figure out the optimal behavior to achieve the goal I want and then behave in exactly that manner until I have reached my goal, or broken the simulation. It’s quite the opposite behavior of what you’d expect from a storyteller who tests as a [...]