There are a lot of great comments on my post, Multi-Purposing Game Mechanics. I’ve peppered this post with quotes pulled from the discussion–quotes that I either had a strong reaction to, or have been mulling over–but you ought to read the full thread if you haven’t already. Game mechanics are the means by which a [...]
Tag Archives: mda framework
Renown: A Game of Aesthetics
July 3, 2008 – 9:00 am
The MDA framework (mechanics, dynamic, aesthetics) suggested by Hunicke, LeBlanc and Zubek bears a lot of similarity to my assertion that gameplay communicates story. Compare their definition of aesthetic to my definition of story: Aesthetics describes the desirable emotional responses evoked in the player, when she interacts with the game system Story is the emotional [...]
Renown: Open Dynamics vs. Closed Dynamics
July 1, 2008 – 7:42 am
So my current Renown manual does a terrible job of describing game dynamics, focusing instead on game mechanics in what may be too granular a fashion. So, I thought it might be a good idea to explore my idea behind the actual gameplay of Renown, with an eye toward making the next iteration of the [...]





