I’ve been thinking a lot lately about one button design. It seems to me that severely restricting the interface of a game has a great many advantages and that the disadvantages can be relatively easily overcome. The advantages primarily revolve around accessibility. The simpler the interface, the more easily anyone can pick up and play [...]
Tag Archives: phantom-hourglass
Thursday Mevening
October 5, 2007 – 8:44 am
On alternating weeks Ms. Z and I vacate the apartment and give the other a mevening to themselves. You might wonder why I, who am now self employed and working from home, might need an evening in the apartment to myself? Well, mevenings have a very particular restorative quality. It isn’t about the activity I [...]





